3d children
3d has an immense amount of power to present animations. Three.js creates a problem where I cant just throw incredible textures (pictures applied to objects) on my 3d walls and floors.
Unreal presents incredible 3d views where games are really intricate and look almost real. But, you have to download huge amounts of data to present these game scenes. I dont have that luxury.
I can, later on, make it look really good, after I get the 3d engine working in the browser with all the niceties I can throw at it, i will have a way of making the scenes look good when the system can support it. So they'll be intelligence to decide how pretty the environment can be. Some set of choices that will allow high resolutions.
Anyway, the next is getting parent/child relationships working. That's where, let's say you put a window up on a wall. Well windows come in 2 pieces, the frame and the glass pane. That's 2 objects.
When we position the frame, the pane should always come with it and any animations, like the one im adding to the pane, shouldn't affect the parent. So when the pane tilts showing it is opening. Then the frame shouldn't tilt.
I personally don't like what I have to do to animate the object. Its not easy for the user. Maybe its time to add AI to add the math to animate the objects. I dont want the user having to do much to get the window animating. It'll tilt, color and resize when the wondow actually opens. And, of course, particles will fly out of them.
Anyway tomorrow ill test Windows.
Pierre
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